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Bye bye, Rocket League

Wednesday, January 29, 2020

Det er ingen hemmelighed at jeg ønsker at være med til at drive den åbne Linux-platformen fremad. Platformen er, for mig, definitionen på frihed i forhold til, at du kan bruge din computer, som du har lyst. Spilområdet er et af de steder, den står svagt, fordi Windows er totaltdominerende. Og ser ud til at være det i mange, mange år. Medmindre vi kan lykkes med at rette noget fokus over på Linux. Her er en lille motivationspitch jeg skrev på TuxDigitals Youtube-kanal oven på nyheden om, at Psyonix stopper udviklingen af Rocket League til Linux og MacOS

There goes another one. Same story as usual.

We've been hoping for ages that these billion dollar companies would some day take Linux as a desktop gaming platform seriously.

Some do, but not enough.

Change is not going to happen as long as Windows is their easy first choice with its strong userbase.
And it's never happening as long as companies like Epic and Psyonix are able to make the excuses mentioned in the video. They chose proprietary tech over open alternatives.

I only see a way out of this mess: We, as a community, should stop caring about whether or not these billion dollar game companies start to catch interest in the Linux desktop
and start building those killer games ourselves, so that they can't ignore the Linux community any longer.

We need exclusive quality titles that will drive people to the Linux gaming platform, and make them forget about Windows for a while. Windows is certainly enticing from a business perspective, but you're tapping into an ecosystem, that is solely controlled by Microsoft. Which means they shape the future of their platform

It's perfectly fine if you want to cross-publish your game on Windows and maybe, if you're lucky earn a sh*tload of $$$, but you aren't exactly helping the Linux community grow, as long as Windows lurks in the background. It's the "easy" option, and you're likely just making a small dent in an oversaturated market of Windows games. Maybe that's fine for you, but then Windows will remain dominant in the desktop gaming space for eternity, and your game will continue to compete against endless sequels of Destiny, Fortnite etc.

Everyone knows Tux Racer on Linux. Imagine if it became a strong Rocket League contender. It certainly could if someone put some effort into it. The code might need some rework, yes, but you don't necessarily need to start from scratch which is often why great ideas die.

Simple, right? No.. I'm not implying that it is, but its like we - as a community - are sitting and waiting for change to happen, that will not happen unless we try to drive the change ourselves. We need to think more like businessmen than hobbyists if we are going to push Linux further as a gaming platform. We're great at forming communities, but terrible in the marketing field - and that's probably why gaming on the desktop on Linux feels like an uphill battle thing that will never happen. Should we accept that? Not in a million years.

I just checked the Ubuntu software center. There are a lot of cool games, but in my opinion not exactly games that have the potential to drive people away from Windows. It's more like clones of existing games, sitting in a sad corner of the software center. Like they're trying to hide. I'm certainly NOT trying to discredit the work of all the wonderful people that put their time into making these games available for us.

It's just..

We need to set further goals - together. To make Linux the best damn gaming platform. Value your freedom.
(yes, sounds like a cheesy 80s action movie, but that's how I geniuely feel about this, there is so much potential waiting to be unleashed)

In closing: Thank you Michael and the rest of the Linux community for your tireless work in promoting the Linux platform.